So until everything is ported over, the ROM will most likely get used in the same way as now. I could of course extract all data needed and store it in separate files, but that would really just make things more complicated and hinder further porting. It's more or less the same, just re-written in a scripting language - even the very same ROM reads are used to get the game data.That's why it would be a major change to the whole project to even try to get rid of the ROM dependency.
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This way, S3AIR is only a free 'upgrade' and not the whole thing given away for free.2.) There are technical reasons as well! The game code port that S3AIR runs on is actually very close to the original 68K code. But I'd like to be more on the safe side, particularly because if SEGA shut down this project, that would be devastating for me personally after all the work put into it.So I chose to at least require any player to have purchased the Steam version of S3&K. Hi guys!Thank you for the feedback!I have one thing to clarify, namely what that S3&K ROM requirement is about.There are two main reasons for usage of a ROM and this specific ROM in particular:1.) Once it's finished, this project could be a free (and hopefully improved) version of a game that SEGA is still actively selling.Īnd as business goes, this is something they might not easily accept.I know, they are usually cool in this regard and there are instances of fan games and hacks you can say the very same about - like Sonic 3 Complete or the work-in-progress Sonic 2 HD. Maybe afterwards, I'll try to change where the data is read from, but even then the time this takes might be spent better on implementing custom improvements to the game.I hope that answers some questions, and makes clear the motivations behind that requirement!Thanks for reading:).
And as business goes, this is something they might not easily accept.I know, they are usually cool in this regard and there are instances of fan games and hacks you can say the very same about - like Sonic 3 Complete or the work-in-progress Sonic 2 HD.
Hi guys!Thank you for the feedback!I have one thing to clarify, namely what that S3&K ROM requirement is about.There are two main reasons for usage of a ROM and this specific ROM in particular:1.) Once it's finished, this project could be a free (and hopefully improved) version of a game that SEGA is still actively selling.
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I‘ll surely add some custom improvements and options here and there – but recreating all of Sonic 3 Complete is definitely too much work.After the full release, what's next?There are plenty of bugs left to fix and things I want to add into the game, so development will continue in future updates.Is there more than this project page?I also have a Youtube channel:Or follow me on Twitter:Last edit (Jan 06, 2019): Updated project description after full release. Race against ghosts of your previous best times in Time Attack modeF.A.Q.Are you porting all of Sonic 3 & Knuckles?All of the single-player (and co-op) campaign, but the competition mode will likely get skipped.Is this related to the Taxman/Stealth remaster prototype?No, this is a completely independent approach to making an updated version of Sonic 3 & Knuckles.Does this game include the features of Sonic 3 Complete?No, as this is built entirely on top of the original Sonic 3 & Knuckles.